Thursday, 25 August, 2011 20:29
Last Updated on Saturday, 03 September, 2011 18:17
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Always Be Useful…
“The Internet is about usability, … The computer industry has been able to ship difficult-to-use products because you buy first, and then you try to use it. With the Web, usability comes first, then you click to buy or become a return visitor.” ~ Jakob Nielsen, Author of Designing Web Usability
- Motivate. Design your site to meet specific user needs and goals. Use motivators to draw different user “personae” into specific parts of your site.
- User task flow. Who are your users? What are their tasks and online environment? For a site to be usable, page flow must match workflow.
- Architecture – it’s 80% of usability. Build an efficient navigational structure. Remember – if they can’t find it in 3 clicks, they’re gone.
- Affordance means obvious. Make controls understandable. Avoid confusion between emblems, banners, and buttons.
- Replicate. Why reinvent the wheel? Use ergonomically designed templates for the most common 8-12 pages.
- Usability test along the way. Test early in design using low-fidelity prototypes. Don’t wait until the end when it’s too late.Know the technology limitations Identify and optimize for target
- Browsers and user hardware. Test HTML, JavaScript, etc. for compatibility. Know the technology limitations. Identify and optimize for target browsers and user hardware.Test HTML, JavaScript, etc for compatibility.
- Know user tolerances. Users are impatient. Design for a 2-10 second maximum download. Reuse header graphics so they can load from cache. Avoid excessive scrolling.
- Multimedia – be discriminating. Good animation attracts attention to specific information, then stops. Too much movement distracts, slowing reading and comprehension.
- Use a stats package. Monitor traffic through your site. Which pages pique user interest? Which pages make users leave? Adjust your site accordingly.